From 0064114899777ac04f189002c97a39f55fad807c Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sun, 7 Jun 2026 10:01:23 +0200 Subject: [PATCH] Update DamageHandler.cs --- Game/Assets/Scripts/DamageHandler.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/Game/Assets/Scripts/DamageHandler.cs b/Game/Assets/Scripts/DamageHandler.cs index 40fbd23..30c3e9d 100644 --- a/Game/Assets/Scripts/DamageHandler.cs +++ b/Game/Assets/Scripts/DamageHandler.cs @@ -54,6 +54,7 @@ public class DamageHandler : MonoBehaviour { if (fallTime >= maxFallingTime) { + Debug.Log("fallout --> die call"); Die("fallOut"); } fallTime += Time.deltaTime; @@ -142,21 +143,34 @@ public class DamageHandler : MonoBehaviour public void Die(String reason) { + Debug.Log("Die function triggered"); + if (isDead) return; isDead = true; +<<<<<<< Updated upstream TreeSpawner.treeCount = 0; if (reason == "hole") +======= + if(reason == "hole") +>>>>>>> Stashed changes { + TreeSpawner.treeCount = 0; SceneManager.LoadScene(2, LoadSceneMode.Single); Debug.Log("Died from hole"); + //Destroy(gameObject); } else if (reason == "fallDamage" || reason == "fallOut") { Debug.Log("Fell too much"); + TreeSpawner.treeCount = 0; SceneManager.LoadScene(3, LoadSceneMode.Single); +<<<<<<< Updated upstream } else if (reason == "Timer") { SceneManager.LoadScene(3,LoadSceneMode.Single); +======= + //Destroy(gameObject); +>>>>>>> Stashed changes } Destroy(gameObject); }