scene controller del
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using UnityEngine;
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public class SceneController : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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public int sceneIndex;
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private void OggerEnter2D(Collider2D collision)
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{
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Debug.Log("Hole");
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// Destroy(collision.gameObject);
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: bbf8ab4673d6bf447aab098a12320431
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