audio for game over + succing little blobs

This commit is contained in:
cemt1363
2026-06-07 05:35:19 +02:00
parent cd31a32900
commit 0f93d9ab93
15 changed files with 2181 additions and 3 deletions
+7
View File
@@ -11,6 +11,9 @@ public class GameOverScript : MonoBehaviour
[SerializeField]
private float duration = 2.0f;
[SerializeField]
private AudioSource audioSource;
void Start()
{
image.SetActive(false);
@@ -23,6 +26,10 @@ public class GameOverScript : MonoBehaviour
elapsed += Time.deltaTime;
if(elapsed >= duration) {
image.SetActive(true);
if (audioSource != null)
{
audioSource.Play();
}
if (Input.anyKeyDown)
{
SceneManager.LoadScene(0, LoadSceneMode.Single);