Moved fall damage to DamageHandler
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@@ -592,6 +592,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8298564220872302505, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
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propertyPath: m_Sprite
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value:
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objectReference: {fileID: -7792483657037416151, guid: 3f7d9158938a30f4fb279dac54851345, type: 3}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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