diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index a1a0a27..477e3e6 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -2,47 +2,39 @@ using UnityEngine; public class DropletMovement : MonoBehaviour { -<<<<<<< Updated upstream - - public float moveSpeed = 5f; - - private Rigidbody2D rb; - private Vector2 movement; -======= private Rigidbody2D rb; + public float moveSpeed = 5f; public float jumpingPower = 5f; + private Vector2 movement; - private Animator playerAnim; //for animation + + private Animator playerAnim; private float xInput; - //helper variables private bool isGrounded = true; + [SerializeField] private float dashSpeed; [SerializeField] private float dashDuration; private float dashTime; ->>>>>>> Stashed changes - // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { rb = GetComponent(); } - // Update is called once per frame void Update() { movement.x = Input.GetAxisRaw("Horizontal"); - movement.y = Input.GetAxisRaw("Vertical"); + if (isGrounded && Input.GetKeyDown(KeyCode.Space)) { - rb.AddForce(Vector2.up * jumpingPower, ForceMode2D.Impulse); + rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower); } } private void FixedUpdate() { - rb.linearVelocity = movement.normalized * moveSpeed; + rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y); } - -} +} \ No newline at end of file