jump merge conflict idk

This commit is contained in:
cemt1363
2026-06-06 00:58:40 +02:00
committed by go38coz
parent 5c57f4b318
commit 232ff501f6
+9 -17
View File
@@ -2,47 +2,39 @@ using UnityEngine;
public class DropletMovement : MonoBehaviour
{
<<<<<<< Updated upstream
public float moveSpeed = 5f;
private Rigidbody2D rb;
private Vector2 movement;
=======
private Rigidbody2D rb;
public float moveSpeed = 5f;
public float jumpingPower = 5f;
private Vector2 movement;
private Animator playerAnim; //for animation
private Animator playerAnim;
private float xInput;
//helper variables
private bool isGrounded = true;
[SerializeField] private float dashSpeed;
[SerializeField] private float dashDuration;
private float dashTime;
>>>>>>> Stashed changes
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
if (isGrounded && Input.GetKeyDown(KeyCode.Space))
{
rb.AddForce(Vector2.up * jumpingPower, ForceMode2D.Impulse);
rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);
}
}
private void FixedUpdate()
{
rb.linearVelocity = movement.normalized * moveSpeed;
rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y);
}
}
}