From 29a4c3ad302410437f7035f20a585cd78f7d7118 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sat, 6 Jun 2026 22:42:50 +0200 Subject: [PATCH] sound hole --- Game/Assets/Scripts/HoleDeath.cs | 10 ++++++++++ Game/Assets/Scripts/HoleDeath.cs.meta | 2 ++ 2 files changed, 12 insertions(+) create mode 100644 Game/Assets/Scripts/HoleDeath.cs create mode 100644 Game/Assets/Scripts/HoleDeath.cs.meta diff --git a/Game/Assets/Scripts/HoleDeath.cs b/Game/Assets/Scripts/HoleDeath.cs new file mode 100644 index 0000000..6e57ac5 --- /dev/null +++ b/Game/Assets/Scripts/HoleDeath.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +public class HoleDeath : MonoBehaviour +{ + void Awake() + { + // This tells Unity NOT to destroy this object when loading a new scene + DontDestroyOnLoad(gameObject); + } +} diff --git a/Game/Assets/Scripts/HoleDeath.cs.meta b/Game/Assets/Scripts/HoleDeath.cs.meta new file mode 100644 index 0000000..c0a45a1 --- /dev/null +++ b/Game/Assets/Scripts/HoleDeath.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d622a86728adcc044b83f516d5273d1b \ No newline at end of file