cleanup
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@@ -140,10 +140,6 @@ public class DropletMovement : MonoBehaviour
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isGrounded = true;
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isGrounded = true;
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}
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}
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private void OnCollisionExit2D(Collision2D col)
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{
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isGrounded = false;
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}
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private void DropDown()
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private void DropDown()
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{
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{
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