diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index 61c748d..6eb9099 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using UnityEngine.SceneManagement; public class DropletMovement : MonoBehaviour { @@ -97,7 +98,8 @@ public class DropletMovement : MonoBehaviour //Hole if (other.CompareTag("Hole")) { - //Destroy(gameObject); + SceneManager.LoadScene(2, LoadSceneMode.Single); + Destroy(gameObject); Debug.Log("Fell in hole!"); } diff --git a/Game/Assets/Scripts/SceneController.cs b/Game/Assets/Scripts/SceneController.cs index c932208..3cb6a4d 100644 --- a/Game/Assets/Scripts/SceneController.cs +++ b/Game/Assets/Scripts/SceneController.cs @@ -1,5 +1,5 @@ using UnityEngine; -using UnityEngine.SceneManagement; + public class SceneController : MonoBehaviour { @@ -9,6 +9,7 @@ public class SceneController : MonoBehaviour private void OggerEnter2D(Collider2D collision) { Debug.Log("Hole"); - SceneManager.LoadScene(sceneIndex, LoadSceneMode.Single); + // Destroy(collision.gameObject); + } } \ No newline at end of file