diff --git a/Game/Assets/Prefabs/ObstaclePreFabs/Hole.prefab b/Game/Assets/Prefabs/ObstaclePreFabs/Hole.prefab index 17398ff..5df302d 100644 --- a/Game/Assets/Prefabs/ObstaclePreFabs/Hole.prefab +++ b/Game/Assets/Prefabs/ObstaclePreFabs/Hole.prefab @@ -11,7 +11,6 @@ GameObject: - component: {fileID: 7329357223832181834} - component: {fileID: 1230242963583950091} - component: {fileID: 9204716000211697423} - - component: {fileID: -7265910902094411698} m_Layer: 0 m_Name: Hole m_TagString: Hole @@ -130,16 +129,3 @@ CapsuleCollider2D: m_Offset: {x: 0, y: 0} m_Size: {x: 0.8, y: 0.8} m_Direction: 0 ---- !u!114 &-7265910902094411698 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 3028864304894384228} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: bbf8ab4673d6bf447aab098a12320431, type: 3} - m_Name: - m_EditorClassIdentifier: Assembly-CSharp::SceneController - sceneIndex: 2 diff --git a/Game/Assets/Scripts/DamageHandler.cs b/Game/Assets/Scripts/DamageHandler.cs index ec6db82..37d48ef 100644 --- a/Game/Assets/Scripts/DamageHandler.cs +++ b/Game/Assets/Scripts/DamageHandler.cs @@ -127,16 +127,14 @@ public class DamageHandler : MonoBehaviour { if(reason == "hole") { - SceneManager.LoadScene(3, LoadSceneMode.Single); + SceneManager.LoadScene(2, LoadSceneMode.Single); Debug.Log("Died from hole"); - } else if (reason == "fallDamage") - { - Debug.Log("Died from fall damage"); - } else if (reason == "fallOut") + } else if (reason == "fallDamage" || reason == "fallOut") { Debug.Log("Fell too much"); + SceneManager.LoadScene(3, LoadSceneMode.Single); + Destroy(gameObject); + } - - Destroy(gameObject); } }