fallingAnimationThreshold introtuced; moved activation to damageHandler
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@@ -3097,12 +3097,13 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
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threshold: 2.5
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multiplier: 0.5
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threshold: 15
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multiplier: 0.1
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maxHealth: 1
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health: 0
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minSize: 0.4
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maxFallingTime: 2
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fallingAnimTreshold: 0.2
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--- !u!1001 &703703567
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -5971,6 +5972,10 @@ PrefabInstance:
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propertyPath: jumpingPower
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value: 9
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objectReference: {fileID: 0}
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- target: {fileID: -8535381027169538, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
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propertyPath: fallingAnimationVelocityThreshold
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 2141180002423843430, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
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propertyPath: m_Name
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value: PlayerDroplet
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