fallingAnimationThreshold introtuced; moved activation to damageHandler

This commit is contained in:
go38coz
2026-06-06 20:04:15 +02:00
parent c3a795090d
commit 42cf65f331
3 changed files with 31 additions and 14 deletions
+7 -2
View File
@@ -3097,12 +3097,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
threshold: 2.5
multiplier: 0.5
threshold: 15
multiplier: 0.1
maxHealth: 1
health: 0
minSize: 0.4
maxFallingTime: 2
fallingAnimTreshold: 0.2
--- !u!1001 &703703567
PrefabInstance:
m_ObjectHideFlags: 0
@@ -5971,6 +5972,10 @@ PrefabInstance:
propertyPath: jumpingPower
value: 9
objectReference: {fileID: 0}
- target: {fileID: -8535381027169538, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: fallingAnimationVelocityThreshold
value: 5
objectReference: {fileID: 0}
- target: {fileID: 2141180002423843430, guid: d56297e435f8410a584581d73d99d2e4, type: 3}
propertyPath: m_Name
value: PlayerDroplet