From 4557e3bfd86ef8f99d8b5a71ccbc73e8194d12e9 Mon Sep 17 00:00:00 2001 From: go38coz Date: Sat, 6 Jun 2026 01:10:06 +0200 Subject: [PATCH] test --- Game/Assets/Scripts/DamageHandler.cs | 17 +++++++++++++++++ Game/Assets/Scripts/DamageHandler.cs.meta | 2 ++ Game/Assets/Scripts/DropletMovement.cs | 3 --- 3 files changed, 19 insertions(+), 3 deletions(-) create mode 100644 Game/Assets/Scripts/DamageHandler.cs create mode 100644 Game/Assets/Scripts/DamageHandler.cs.meta diff --git a/Game/Assets/Scripts/DamageHandler.cs b/Game/Assets/Scripts/DamageHandler.cs new file mode 100644 index 0000000..ffef791 --- /dev/null +++ b/Game/Assets/Scripts/DamageHandler.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +public class DamageHandler : MonoBehaviour +{ + public + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Game/Assets/Scripts/DamageHandler.cs.meta b/Game/Assets/Scripts/DamageHandler.cs.meta new file mode 100644 index 0000000..05cc573 --- /dev/null +++ b/Game/Assets/Scripts/DamageHandler.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 2b3b9fc97a2d39d2d84c4be43a79247a \ No newline at end of file diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index a6f314a..9336849 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -3,14 +3,11 @@ using UnityEngine; public class DropletMovement : MonoBehaviour { private Rigidbody2D rb; -<<<<<<< HEAD -======= public float moveSpeed = 5f; public float jumpingPower = 5f; private Vector2 movement; private Animator playerAnim; //for animation private float xInput; ->>>>>>> 3a4d5de (current correct code inshallah) public float moveSpeed = 5f; public float jumpingPower = 5f;