This commit is contained in:
Malak
2026-06-07 01:25:16 +02:00
+42 -69
View File
@@ -1,49 +1,17 @@
# This .gitignore file should be placed at the root of your Unity project directory # This .gitignore should be placed at the root of your Unity project directory.
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # --- Unity Generated Folders ---
#
# Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.
# See: https://github.com/github/gitignore/tree/main/Global
#
.idea/
.utmp/
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
/[Oo]bj/ /[Oo]bj/
/[Bb]uild/ /[Bb]uild/
/[Bb]uilds/ /[Bb]uilds/
/[Ll]ogs/ /[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/ /[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/ /[Rr]ecordings/
/[Uu]ser[Ss]ettings/
# Uncomment this line if you wish to ignore the asset store tools plugin # --- Autogenerated Files ---
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj *.csproj
*.unityproj *.unityproj
*.sln *.sln
@@ -59,50 +27,55 @@ ExportedObj/
*.mdb *.mdb
*.opendb *.opendb
*.VC.db *.VC.db
# Unity3D generated meta files
*.pidb.meta *.pidb.meta
*.pdb.meta *.pdb.meta
*.mdb.meta *.mdb.meta
*.log
# Unity3D generated file on crash reports
sysinfo.txt sysinfo.txt
# Mono auto generated files
mono_crash.* mono_crash.*
crashlytics-build.properties
# Builds # --- IDE / OS Specific ---
.idea/
.vs/
.gradle/
.vscode/
*.DotSettings.user
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# --- Assets Folder Caches ---
/[Aa]ssets/AssetStoreTools*
/[Aa]ssets/Plugins/Editor/JetBrains*
/[Aa]ssets/[Ss]ceneDependencyCache*
/[Aa]ssets/[Cc]ache/
/[Aa]ssets/[Aa]ddressables_Temp/
/[Aa]ssets/Unity.VisualScripting.Generated/
# --- Addressables ---
/[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/AddressableAssetsData/*/*.json*
/ServerData/
/[Aa]ssets/StreamingAssets/aa/
# --- Build Targets ---
*.apk *.apk
*.aab *.aab
*.unitypackage *.unitypackage
*.unitypackage.meta *.unitypackage.meta
*.app *.app
*.exe
*.dll
# Crashlytics generated file # --- Blender/Other ---
crashlytics-build.properties *.blend1
*.blend1.meta
# TestRunner generated files # --- Test Runner ---
InitTestScene*.unity* InitTestScene*.unity*
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# Auto-generated cache in Assets folder
/[Aa]ssets/[Ss]ceneDependencyCache*
.idea/