Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
This commit is contained in:
+43
-70
@@ -1,49 +1,17 @@
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# This .gitignore file should be placed at the root of your Unity project directory
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# This .gitignore should be placed at the root of your Unity project directory.
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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# --- Unity Generated Folders ---
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#
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# Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.
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# See: https://github.com/github/gitignore/tree/main/Global
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#
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.idea/
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.utmp/
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/[Ll]ibrary/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Tt]emp/
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/[Oo]bj/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uild/
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/[Bb]uilds/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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/[Rr]ecordings/
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/[Uu]ser[Ss]ettings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# --- Autogenerated Files ---
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Jetbrains Rider personal-layer settings
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*.DotSettings.user
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.csproj
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*.unityproj
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*.unityproj
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*.sln
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*.sln
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@@ -59,50 +27,55 @@ ExportedObj/
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*.mdb
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*.mdb
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*.opendb
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*.opendb
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*.VC.db
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pidb.meta
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*.pdb.meta
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*.pdb.meta
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*.mdb.meta
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*.mdb.meta
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*.log
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# Unity3D generated file on crash reports
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sysinfo.txt
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sysinfo.txt
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# Mono auto generated files
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mono_crash.*
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mono_crash.*
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crashlytics-build.properties
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# Builds
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# --- IDE / OS Specific ---
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.idea/
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.vs/
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.gradle/
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.vscode/
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*.DotSettings.user
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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# --- Assets Folder Caches ---
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/[Aa]ssets/AssetStoreTools*
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/[Aa]ssets/Plugins/Editor/JetBrains*
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/[Aa]ssets/[Ss]ceneDependencyCache*
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/[Aa]ssets/[Cc]ache/
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/[Aa]ssets/[Aa]ddressables_Temp/
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/[Aa]ssets/Unity.VisualScripting.Generated/
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# --- Addressables ---
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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/[Aa]ssets/AddressableAssetsData/*/*.json*
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/ServerData/
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/[Aa]ssets/StreamingAssets/aa/
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# --- Build Targets ---
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*.apk
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*.apk
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*.aab
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*.aab
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*.unitypackage
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*.unitypackage
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*.unitypackage.meta
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*.unitypackage.meta
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*.app
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*.app
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*.exe
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*.dll
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# Crashlytics generated file
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# --- Blender/Other ---
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crashlytics-build.properties
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*.blend1
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*.blend1.meta
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# TestRunner generated files
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# --- Test Runner ---
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InitTestScene*.unity*
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InitTestScene*.unity*
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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# Auto-generated cache in Assets folder
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/[Aa]ssets/[Ss]ceneDependencyCache*
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.idea/
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