Stop horizontal velocity whe dropping down
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@@ -4,8 +4,8 @@ using Object = System.Object;
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public class DamageHandler : MonoBehaviour
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{
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public float threshold = 0.05f;
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public float multiplier = 5f;
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public float threshold = 2.5f;
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public float multiplier = 0.5f;
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public float maxHealth = 1f;
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public float health;
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