Stop horizontal velocity whe dropping down

This commit is contained in:
go38coz
2026-06-06 15:37:54 +02:00
parent 899d7d7f01
commit 4c5230027e
3 changed files with 29 additions and 3 deletions
+26 -1
View File
@@ -375,11 +375,33 @@ Transform:
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m_Name:
m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
threshold: 0.05
multiplier: 5
maxHealth: 1
health: 0
minSize: 0.4
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@@ -617,7 +639,10 @@ PrefabInstance:
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+2 -2
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@@ -4,8 +4,8 @@ using Object = System.Object;
public class DamageHandler : MonoBehaviour public class DamageHandler : MonoBehaviour
{ {
public float threshold = 0.05f; public float threshold = 2.5f;
public float multiplier = 5f; public float multiplier = 0.5f;
public float maxHealth = 1f; public float maxHealth = 1f;
public float health; public float health;
+1
View File
@@ -214,6 +214,7 @@ public class DropletMovement : MonoBehaviour
{ {
Collider2D playerCollider = GetComponent<Collider2D>(); Collider2D playerCollider = GetComponent<Collider2D>();
rb = GetComponent<Rigidbody2D>(); rb = GetComponent<Rigidbody2D>();
rb.linearVelocityX = 0;
playerCollider.isTrigger = true; playerCollider.isTrigger = true;