Stop horizontal velocity whe dropping down
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@@ -375,11 +375,33 @@ Transform:
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--- !u!4 &662084242 stripped
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--- !u!4 &662084242 stripped
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Transform:
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--- !u!114 &662084249
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
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threshold: 0.05
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multiplier: 5
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maxHealth: 1
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health: 0
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minSize: 0.4
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--- !u!1 &750131489
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--- !u!1 &750131489
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@@ -617,7 +639,10 @@ PrefabInstance:
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insertIndex: -1
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--- !u!1001 &1681788161
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--- !u!1001 &1681788161
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PrefabInstance:
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PrefabInstance:
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@@ -4,8 +4,8 @@ using Object = System.Object;
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public class DamageHandler : MonoBehaviour
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public class DamageHandler : MonoBehaviour
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{
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{
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public float threshold = 0.05f;
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public float threshold = 2.5f;
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public float multiplier = 5f;
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public float multiplier = 0.5f;
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public float maxHealth = 1f;
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public float maxHealth = 1f;
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public float health;
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public float health;
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@@ -214,6 +214,7 @@ public class DropletMovement : MonoBehaviour
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{
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{
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Collider2D playerCollider = GetComponent<Collider2D>();
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Collider2D playerCollider = GetComponent<Collider2D>();
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rb = GetComponent<Rigidbody2D>();
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rb = GetComponent<Rigidbody2D>();
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rb.linearVelocityX = 0;
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playerCollider.isTrigger = true;
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playerCollider.isTrigger = true;
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