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@@ -125,6 +125,7 @@ public class DropletMovement : MonoBehaviour
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private IEnumerator DropRoutine()
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{
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Collider2D playerCollider = GetComponent<Collider2D>();
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rb = GetComponent<Rigidbody2D>();
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playerCollider.isTrigger = true;
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@@ -137,12 +138,15 @@ public class DropletMovement : MonoBehaviour
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while (elapsed < duration)
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{
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rb.gravityScale = 0;
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transform.Translate(Vector3.down * speed * Time.deltaTime);
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elapsed += Time.deltaTime; //update time
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yield return null;
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}
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//enable collider --> not a trigger anymore
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rb.gravityScale = 1;
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playerCollider.isTrigger = false;
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}
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}
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