diff --git a/Game/Assets/Scripts/TreeSpawner.cs b/Game/Assets/Scripts/TreeSpawner.cs index b214537..c75379f 100644 --- a/Game/Assets/Scripts/TreeSpawner.cs +++ b/Game/Assets/Scripts/TreeSpawner.cs @@ -9,6 +9,9 @@ public class TreeSpawner : MonoBehaviour void Update() { + + Debug.Log("TreeSpawner running"); + if (hasSpawned) return; if (player.position.y < transform.position.y - 3f) @@ -16,7 +19,7 @@ public class TreeSpawner : MonoBehaviour hasSpawned = true; float treeHeight = GetComponent().bounds.size.y; - Vector3 spawnPos = transform.position + Vector3.down * treeHeight; + Vector3 spawnPos = (transform.position + Vector3.down * treeHeight) - new Vector3(0,-0.2f,0); Instantiate(treePrefab, spawnPos, Quaternion.identity); }