From 549cf62ac60a6cdaed597a056e2984652ed21055 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sun, 7 Jun 2026 00:37:28 +0200 Subject: [PATCH] sound (start) --- Game/Assets/Scenes/4_Fall down scene.unity | 45 ++++++++++++++++++++++ Game/Assets/Scripts/StartScene.cs | 2 +- 2 files changed, 46 insertions(+), 1 deletion(-) diff --git a/Game/Assets/Scenes/4_Fall down scene.unity b/Game/Assets/Scenes/4_Fall down scene.unity index 31092db..8e2529c 100644 --- a/Game/Assets/Scenes/4_Fall down scene.unity +++ b/Game/Assets/Scenes/4_Fall down scene.unity @@ -130,6 +130,7 @@ GameObject: - component: {fileID: 709184035} - component: {fileID: 709184034} - component: {fileID: 709184033} + - component: {fileID: 709184036} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -211,6 +212,50 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &709184036 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 709184032} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + m_VolumeTrigger: {fileID: 0} + m_VolumeFrameworkUpdateModeOption: 2 + m_RenderPostProcessing: 0 + m_Antialiasing: 0 + m_AntialiasingQuality: 2 + m_StopNaN: 0 + m_Dithering: 0 + m_ClearDepth: 1 + m_AllowXRRendering: 1 + m_AllowHDROutput: 1 + m_UseScreenCoordOverride: 0 + m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} + m_RequiresDepthTexture: 0 + m_RequiresColorTexture: 0 + m_TaaSettings: + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 + m_Version: 2 --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 diff --git a/Game/Assets/Scripts/StartScene.cs b/Game/Assets/Scripts/StartScene.cs index 62c5f16..0c99ae0 100644 --- a/Game/Assets/Scripts/StartScene.cs +++ b/Game/Assets/Scripts/StartScene.cs @@ -23,7 +23,7 @@ public class StartScene : MonoBehaviour mySpeaker.PlayOneShot(jingle); // 2. Wait for the length of the sound clip (or a fixed time) - yield return new WaitForSeconds(jingle.length - 0.5f); + yield return new WaitForSeconds(0.4f); // 3. Now it is safe to load the scene SceneManager.LoadScene(0, LoadSceneMode.Single);