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Wait for input to start @@ -45,6 +48,12 @@ public class Timer : MonoBehaviour Debug.Log("Time's up!"); } } + + if (timeRemaining <= 0) + { + SceneManager.LoadScene(4, LoadSceneMode.Single); + Destroy(targetObject); + } } private void DisplayTime(float timeToDisplay) diff --git a/Game/Assets/wind.meta b/Game/Assets/wind.meta index dbeda24..4e63bd9 100644 --- a/Game/Assets/wind.meta +++ b/Game/Assets/wind.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a36baa54dba697d489cbc4547e3c922d +guid: 1dc0c9061331eba4d9b5b0acdad411a6 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Game/Assets/wind/frame_00_delay-0.04s.png.meta b/Game/Assets/wind/frame_00_delay-0.04s.png.meta index d567768..5357a97 100644 --- a/Game/Assets/wind/frame_00_delay-0.04s.png.meta +++ b/Game/Assets/wind/frame_00_delay-0.04s.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d1373a225c34dac4dae38775020d9f4c +guid: ee74641519721324f8cc9ac5a0f9a17a TextureImporter: internalIDToNameTable: - first: @@ -96,6 +96,19 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - 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