timer death

This commit is contained in:
orsolya-st
2026-06-06 22:15:01 +02:00
parent 2dd995f107
commit 5571386c5a
42 changed files with 5435 additions and 1 deletions
+1 -1
View File
@@ -1,5 +1,4 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -66,6 +65,7 @@ public class DamageHandler : MonoBehaviour
{
animator.SetBool("Falling",false);
}
}
private void OnCollisionEnter2D(Collision2D other)
+9
View File
@@ -1,5 +1,6 @@
using UnityEngine;
using TMPro;
using UnityEngine.SceneManagement;
public class Timer : MonoBehaviour
{
@@ -9,6 +10,8 @@ public class Timer : MonoBehaviour
private bool timerIsRunning = false;
public GameObject targetObject;
void Update()
{
// 1. Wait for input to start
@@ -45,6 +48,12 @@ public class Timer : MonoBehaviour
Debug.Log("Time's up!");
}
}
if (timeRemaining <= 0)
{
SceneManager.LoadScene(4, LoadSceneMode.Single);
Destroy(targetObject);
}
}
private void DisplayTime(float timeToDisplay)