timer death
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@@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -66,6 +65,7 @@ public class DamageHandler : MonoBehaviour
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{
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animator.SetBool("Falling",false);
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}
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}
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private void OnCollisionEnter2D(Collision2D other)
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@@ -1,5 +1,6 @@
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using UnityEngine;
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using TMPro;
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using UnityEngine.SceneManagement;
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public class Timer : MonoBehaviour
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{
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@@ -9,6 +10,8 @@ public class Timer : MonoBehaviour
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private bool timerIsRunning = false;
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public GameObject targetObject;
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void Update()
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{
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// 1. Wait for input to start
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@@ -45,6 +48,12 @@ public class Timer : MonoBehaviour
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Debug.Log("Time's up!");
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}
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}
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if (timeRemaining <= 0)
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{
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SceneManager.LoadScene(4, LoadSceneMode.Single);
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Destroy(targetObject);
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}
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}
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private void DisplayTime(float timeToDisplay)
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