timer death
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@@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -66,6 +65,7 @@ public class DamageHandler : MonoBehaviour
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{
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animator.SetBool("Falling",false);
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}
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}
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private void OnCollisionEnter2D(Collision2D other)
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