Made winning reset tree counter; Dry leaf duration 2 -> 1
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@@ -7,8 +7,8 @@ public class PatternSelecter : MonoBehaviour
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public int lastTreeNumber = 8;
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public SpriteRenderer spriteRenderer;
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public Sprite endTreeSprite;
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public BoxCollider2D confine;
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public CinemachineConfiner2D confiner2D;
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private BoxCollider2D confine;
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private CinemachineConfiner2D confiner2D;
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void Start()
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{
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@@ -30,6 +30,7 @@ public class PatternSelecter : MonoBehaviour
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{
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transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
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spriteRenderer.sprite = endTreeSprite;
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// spriteRenderer.color = new Color32(255, 228, 225,255);
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transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
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transform.localPosition += new Vector3(0.27f,0.54f,0f);
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confine.size += new Vector2(0f, 38f);
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