Made winning reset tree counter; Dry leaf duration 2 -> 1

This commit is contained in:
go38coz
2026-06-07 07:54:04 +02:00
parent 9e486595f2
commit 63c8ac4ec0
6 changed files with 9 additions and 1234 deletions
@@ -171,4 +171,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c9a8039b5a5594b38924248d8b768f98, type: 3} m_Script: {fileID: 11500000, guid: c9a8039b5a5594b38924248d8b768f98, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::LeafDissolve m_EditorClassIdentifier: Assembly-CSharp::LeafDissolve
maxStandingTime: 2 maxStandingTime: 1
@@ -171,4 +171,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c9a8039b5a5594b38924248d8b768f98, type: 3} m_Script: {fileID: 11500000, guid: c9a8039b5a5594b38924248d8b768f98, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::LeafDissolve m_EditorClassIdentifier: Assembly-CSharp::LeafDissolve
maxStandingTime: 2 maxStandingTime: 1
File diff suppressed because it is too large Load Diff
@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 7315bd6b8d3bf86c1a44f6ab2df7caf6
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+3 -2
View File
@@ -75,8 +75,9 @@ public class DamageHandler : MonoBehaviour
} }
private void OnCollisionEnter2D(Collision2D other) private void OnCollisionEnter2D(Collision2D other)
{ {
if(other.collider.CompareTag("Finish")){ if(other.collider.CompareTag("Finish")){ //WIN THE GAME
TreeSpawner.treeCount = 0;
SceneManager.LoadScene(5, LoadSceneMode.Single); SceneManager.LoadScene(5, LoadSceneMode.Single);
} }
float fallSpeed = lastYVelocity; float fallSpeed = lastYVelocity;
+3 -2
View File
@@ -7,8 +7,8 @@ public class PatternSelecter : MonoBehaviour
public int lastTreeNumber = 8; public int lastTreeNumber = 8;
public SpriteRenderer spriteRenderer; public SpriteRenderer spriteRenderer;
public Sprite endTreeSprite; public Sprite endTreeSprite;
public BoxCollider2D confine; private BoxCollider2D confine;
public CinemachineConfiner2D confiner2D; private CinemachineConfiner2D confiner2D;
void Start() void Start()
{ {
@@ -30,6 +30,7 @@ public class PatternSelecter : MonoBehaviour
{ {
transform.GetChild(transform.childCount - 1).gameObject.SetActive(true); transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
spriteRenderer.sprite = endTreeSprite; spriteRenderer.sprite = endTreeSprite;
// spriteRenderer.color = new Color32(255, 228, 225,255);
transform.localScale = new Vector3(1.05f, 1.05f, 1.05f); transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
transform.localPosition += new Vector3(0.27f,0.54f,0f); transform.localPosition += new Vector3(0.27f,0.54f,0f);
confine.size += new Vector2(0f, 38f); confine.size += new Vector2(0f, 38f);