messing around with the droplet
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@@ -133,15 +133,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
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propertyPath: m_LocalScale.y
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value: 0.47118455
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value: 0.58290243
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objectReference: {fileID: 0}
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- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
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propertyPath: m_LocalPosition.x
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value: -5.7978
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value: -4.73
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objectReference: {fileID: 0}
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- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0.9887
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value: -2.3359
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objectReference: {fileID: 0}
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- target: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3}
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propertyPath: m_LocalPosition.z
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@@ -385,7 +385,7 @@ Rigidbody2D:
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m_Mass: 1
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m_LinearDamping: 0
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m_AngularDamping: 0.05
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m_GravityScale: 1
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m_GravityScale: 0
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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@@ -455,6 +455,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 64d83d81ffe9aeb419af4eb171357948, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DropletMovement
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moveSpeed: 5
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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@@ -2,15 +2,27 @@ using UnityEngine;
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public class DropletMovement : MonoBehaviour
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{
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public float moveSpeed = 5f;
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private Rigidbody2D rb;
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private Vector2 movement;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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void Update()
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{
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movement.x = Input.GetAxisRaw("Horizontal");
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movement.y = Input.GetAxisRaw("Vertical");
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}
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private void FixedUpdate()
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{
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rb.linearVelocity = movement.normalized * moveSpeed;
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}
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}
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