From 6b31523ad280ea0848fb97432b438b0c82df29a6 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Sat, 6 Jun 2026 15:50:53 +0200 Subject: [PATCH] scene transition, plattform for leafe --- Game/Assets/Prefabs/Hole.prefab | 2 +- Game/Assets/Prefabs/LeaveObstacle.prefab | 22 +++++++++++++++++++++- 2 files changed, 22 insertions(+), 2 deletions(-) diff --git a/Game/Assets/Prefabs/Hole.prefab b/Game/Assets/Prefabs/Hole.prefab index 0e78bab..17398ff 100644 --- a/Game/Assets/Prefabs/Hole.prefab +++ b/Game/Assets/Prefabs/Hole.prefab @@ -142,4 +142,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bbf8ab4673d6bf447aab098a12320431, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::SceneController - sceneIndex: 1 + sceneIndex: 2 diff --git a/Game/Assets/Prefabs/LeaveObstacle.prefab b/Game/Assets/Prefabs/LeaveObstacle.prefab index 2572196..0e27230 100644 --- a/Game/Assets/Prefabs/LeaveObstacle.prefab +++ b/Game/Assets/Prefabs/LeaveObstacle.prefab @@ -102,6 +102,7 @@ GameObject: - component: {fileID: 9198730630941053147} - component: {fileID: 711765053222976334} - component: {fileID: 4924165898665643858} + - component: {fileID: 1462837664068369080} m_Layer: 0 m_Name: LeaveObstacle m_TagString: Untagged @@ -215,7 +216,7 @@ BoxCollider2D: serializedVersion: 2 m_Bits: 4294967295 m_IsTrigger: 0 - m_UsedByEffector: 0 + m_UsedByEffector: 1 m_CompositeOperation: 0 m_CompositeOrder: 0 m_Offset: {x: -0.46760708, y: 1.2761748} @@ -230,3 +231,22 @@ BoxCollider2D: m_AutoTiling: 0 m_Size: {x: 4.656008, y: 0.5337138} m_EdgeRadius: 0 +--- !u!251 &1462837664068369080 +PlatformEffector2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7890225293042883908} + m_Enabled: 1 + m_UseColliderMask: 1 + m_ColliderMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RotationalOffset: 0 + m_UseOneWay: 1 + m_UseOneWayGrouping: 0 + m_SurfaceArc: 180 + m_UseSideFriction: 0 + m_UseSideBounce: 0 + m_SideArc: 1