From 6b372dd29c1345698848611ba4a9e47047ed35d7 Mon Sep 17 00:00:00 2001 From: orsolya-st Date: Fri, 5 Jun 2026 14:19:27 +0200 Subject: [PATCH] gitignore --> Game folder If gitignore is in the folder, then it can fully filter out the metadata, so only the important stuff gets into the commit --- .gitignore => Game/.gitignore | 14 +++++++------- Game/ProjectSettings/ShaderGraphSettings.asset | 1 + 2 files changed, 8 insertions(+), 7 deletions(-) rename .gitignore => Game/.gitignore (96%) diff --git a/.gitignore b/Game/.gitignore similarity index 96% rename from .gitignore rename to Game/.gitignore index 1cdc702..3c335ae 100644 --- a/.gitignore +++ b/Game/.gitignore @@ -6,13 +6,13 @@ # See: https://github.com/github/gitignore/tree/main/Global # .utmp/ -[Ll]ibrary/ -[Tt]emp/ -[Oo]bj/ -[Bb]uild/ -[Bb]uilds/ -[Ll]ogs/ -[Uu]ser[Ss]ettings/ +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ *.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. diff --git a/Game/ProjectSettings/ShaderGraphSettings.asset b/Game/ProjectSettings/ShaderGraphSettings.asset index 10b82f0..0421697 100644 --- a/Game/ProjectSettings/ShaderGraphSettings.asset +++ b/Game/ProjectSettings/ShaderGraphSettings.asset @@ -13,6 +13,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: shaderVariantLimit: 128 + overrideShaderVariantLimit: 0 customInterpolatorErrorThreshold: 32 customInterpolatorWarningThreshold: 16 customHeatmapValues: {fileID: 0}