diff --git a/Game/Assets/Prefabs/ObstaclePreFabs/Leaves_1.prefab b/Game/Assets/Prefabs/ObstaclePreFabs/Leaves_1.prefab index d76262e..554c65c 100644 --- a/Game/Assets/Prefabs/ObstaclePreFabs/Leaves_1.prefab +++ b/Game/Assets/Prefabs/ObstaclePreFabs/Leaves_1.prefab @@ -79,9 +79,9 @@ SpriteRenderer: m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: -925020913 - m_SortingLayer: 1 - m_SortingOrder: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 1 m_MaskInteraction: 0 m_Sprite: {fileID: -5999245757173483519, guid: 397f134b9f1402f45baa1411483a287c, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} @@ -127,7 +127,7 @@ BoxCollider2D: m_UsedByEffector: 1 m_CompositeOperation: 0 m_CompositeOrder: 0 - m_Offset: {x: -0.6286421, y: 0.9940944} + m_Offset: {x: -0.6286421, y: 0.40986168} m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} @@ -137,7 +137,7 @@ BoxCollider2D: drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 - m_Size: {x: 5.295536, y: 2.0656996} + m_Size: {x: 5.295536, y: 1.0860753} m_EdgeRadius: 0 --- !u!251 &2602010359428409659 PlatformEffector2D: diff --git a/Game/Assets/Prefabs/ObstaclePreFabs/Leaves_7.prefab b/Game/Assets/Prefabs/ObstaclePreFabs/Leaves_7.prefab index 2dcfa2c..cb02000 100644 --- a/Game/Assets/Prefabs/ObstaclePreFabs/Leaves_7.prefab +++ b/Game/Assets/Prefabs/ObstaclePreFabs/Leaves_7.prefab @@ -79,9 +79,9 @@ SpriteRenderer: m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: -925020913 - m_SortingLayer: 1 - m_SortingOrder: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 1 m_MaskInteraction: 0 m_Sprite: {fileID: -1711180651931834051, guid: 397f134b9f1402f45baa1411483a287c, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} @@ -127,7 +127,7 @@ BoxCollider2D: m_UsedByEffector: 1 m_CompositeOperation: 0 m_CompositeOrder: 0 - m_Offset: {x: 0.31060886, y: 1.8824592} + m_Offset: {x: -0.0037703514, y: 0.810519} m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} @@ -137,7 +137,7 @@ BoxCollider2D: drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 - m_Size: {x: 4.647211, y: 1.5164294} + m_Size: {x: 6.4191656, y: 0.70593786} m_EdgeRadius: 0 --- !u!251 &6901454004669073730 PlatformEffector2D: diff --git a/Game/Assets/Scripts/DamageHandler.cs b/Game/Assets/Scripts/DamageHandler.cs index 126f935..bbaa0ce 100644 --- a/Game/Assets/Scripts/DamageHandler.cs +++ b/Game/Assets/Scripts/DamageHandler.cs @@ -72,7 +72,8 @@ public class DamageHandler : MonoBehaviour private void OnTriggerEnter2D(Collider2D other) { - if (other.CompareTag("Minidrop")){ + if (other.CompareTag("Minidrop")) + { UpdateHealth(health + 0.2f); Destroy(other.gameObject); return;