This commit is contained in:
Malak
2026-06-06 18:23:31 +02:00
7 changed files with 219 additions and 25 deletions
+14 -7
View File
@@ -1,3 +1,4 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -39,7 +40,7 @@ public class DamageHandler : MonoBehaviour
if (lastYVelocity >= 0 && currentVelocity < 0)
{
falling = true;
Debug.Log("Started falling");
// Debug.Log("Started falling");
fallTime = 0f;
}
else if(lastYVelocity < 0 && currentVelocity < 0)
@@ -51,7 +52,7 @@ public class DamageHandler : MonoBehaviour
fallTime += Time.deltaTime;
} else if(currentVelocity >= 0)
{
Debug.Log("Not falling");
// Debug.Log("Not falling");
falling = false;
}
lastYVelocity = currentVelocity;
@@ -59,10 +60,7 @@ public class DamageHandler : MonoBehaviour
private void OnCollisionEnter2D(Collision2D other)
{
if (other.collider.CompareTag("Minidrop")){
UpdateHealth(0.2f);
}
// Debug.LogWarning("collide");
//on collision check fall damage
float fallSpeed = lastYVelocity;
if (fallSpeed < -threshold)
@@ -71,7 +69,16 @@ public class DamageHandler : MonoBehaviour
UpdateHealth(health - fallDamage);
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Minidrop")){
UpdateHealth(health + 0.2f);
Destroy(other.gameObject);
return;
}
}
public void UpdateHealth(float health)
{
+11 -14
View File
@@ -2,24 +2,21 @@ using UnityEngine;
public class PatternSelecter : MonoBehaviour
{
bool isStarting = true;
void Start()
{
if (isStarting)
foreach (Transform child in transform)
{
transform.GetChild(0).gameObject.SetActive(true);
} else
{
foreach (Transform child in transform)
child.gameObject.SetActive(false);
int randomIndex = Random.Range(1, transform.childCount);
transform.GetChild(randomIndex).gameObject.SetActive(true);
child.gameObject.SetActive(false);
}
if (TreeSpawner.treeCount == 0)
{
transform.GetChild(0).gameObject.SetActive(true);
}
else
{
int randomIndex = Random.Range(1, transform.childCount);
transform.GetChild(randomIndex).gameObject.SetActive(true);
}
}
}
+5
View File
@@ -7,6 +7,9 @@ public class TreeSpawner : MonoBehaviour
private bool hasSpawned = false;
public static int treeCount;
void Update()
{
if (hasSpawned == false)
@@ -18,7 +21,9 @@ public class TreeSpawner : MonoBehaviour
float treeHeight = GetComponent<SpriteRenderer>().bounds.size.y;
Vector3 spawnPos = transform.position + Vector3.down * treeHeight + new Vector3(0, 0.2f, 0);
treeCount++;
Instantiate(treePrefab, spawnPos, Quaternion.identity);
}
}