diff --git a/Game/Assets/Scripts/DamageHandler.cs b/Game/Assets/Scripts/DamageHandler.cs index 30c3e9d..4fee870 100644 --- a/Game/Assets/Scripts/DamageHandler.cs +++ b/Game/Assets/Scripts/DamageHandler.cs @@ -148,12 +148,8 @@ public class DamageHandler : MonoBehaviour if (isDead) return; isDead = true; -<<<<<<< Updated upstream TreeSpawner.treeCount = 0; if (reason == "hole") -======= - if(reason == "hole") ->>>>>>> Stashed changes { TreeSpawner.treeCount = 0; SceneManager.LoadScene(2, LoadSceneMode.Single); @@ -164,14 +160,10 @@ public class DamageHandler : MonoBehaviour Debug.Log("Fell too much"); TreeSpawner.treeCount = 0; SceneManager.LoadScene(3, LoadSceneMode.Single); -<<<<<<< Updated upstream } else if (reason == "Timer") { SceneManager.LoadScene(3,LoadSceneMode.Single); -======= - //Destroy(gameObject); ->>>>>>> Stashed changes } - Destroy(gameObject); + //Destroy(gameObject); } }