diff --git a/Game/.gitignore b/Game/.gitignore index 75a7fca..a9df202 100644 --- a/Game/.gitignore +++ b/Game/.gitignore @@ -1,49 +1,17 @@ -# This .gitignore file should be placed at the root of your Unity project directory -# -# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore -# -# Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed. -# See: https://github.com/github/gitignore/tree/main/Global -# -.idea/ -.utmp/ +# This .gitignore should be placed at the root of your Unity project directory. + +# --- Unity Generated Folders --- /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ -/[Uu]ser[Ss]ettings/ -*.log - -# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. -*.blend1 -*.blend1.meta - -# MemoryCaptures can get excessive in size. -# They also could contain extremely sensitive data /[Mm]emoryCaptures/ - -# Recordings can get excessive in size /[Rr]ecordings/ +/[Uu]ser[Ss]ettings/ -# Uncomment this line if you wish to ignore the asset store tools plugin -# /[Aa]ssets/AssetStoreTools* - -# Autogenerated Jetbrains Rider plugin -/[Aa]ssets/Plugins/Editor/JetBrains* -# Jetbrains Rider personal-layer settings -*.DotSettings.user - -# Visual Studio cache directory -.vs/ - -# Gradle cache directory -.gradle/ - -# Autogenerated VS/MD/Consulo solution and project files -ExportedObj/ -.consulo/ +# --- Autogenerated Files --- *.csproj *.unityproj *.sln @@ -59,50 +27,55 @@ ExportedObj/ *.mdb *.opendb *.VC.db - -# Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta - -# Unity3D generated file on crash reports +*.log sysinfo.txt - -# Mono auto generated files mono_crash.* +crashlytics-build.properties -# Builds +# --- IDE / OS Specific --- +.idea/ +.vs/ +.gradle/ +.vscode/ +*.DotSettings.user +.DS_Store +.DS_Store? +._* +.Spotlight-V100 +.Trashes +ehthumbs.db +Thumbs.db + +# --- Assets Folder Caches --- +/[Aa]ssets/AssetStoreTools* +/[Aa]ssets/Plugins/Editor/JetBrains* +/[Aa]ssets/[Ss]ceneDependencyCache* +/[Aa]ssets/[Cc]ache/ +/[Aa]ssets/[Aa]ddressables_Temp/ +/[Aa]ssets/Unity.VisualScripting.Generated/ + +# --- Addressables --- +/[Aa]ssets/AddressableAssetsData/*/*.bin* +/[Aa]ssets/AddressableAssetsData/*/*.json* +/ServerData/ +/[Aa]ssets/StreamingAssets/aa/ + +# --- Build Targets --- *.apk *.aab *.unitypackage *.unitypackage.meta *.app +*.exe +*.dll -# Crashlytics generated file -crashlytics-build.properties +# --- Blender/Other --- +*.blend1 +*.blend1.meta -# TestRunner generated files +# --- Test Runner --- InitTestScene*.unity* - -# Addressables default ignores, before user customizations -/ServerData -/[Aa]ssets/StreamingAssets/aa* -/[Aa]ssets/AddressableAssetsData/link.xml* -/[Aa]ssets/Addressables_Temp* -# By default, Addressables content builds will generate addressables_content_state.bin -# files in platform-specific subfolders, for example: -# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin -/[Aa]ssets/AddressableAssetsData/*/*.bin* - -# Visual Scripting auto-generated files -/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db -/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta -/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers -/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta - -# Auto-generated scenes by play mode tests -/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* - -# Auto-generated cache in Assets folder -/[Aa]ssets/[Ss]ceneDependencyCache* -.idea/ +/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* \ No newline at end of file