Merge branch 'main' into cems-awesome-branch
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using System;
|
||||
using UnityEngine;
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||||
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public class DamageHandler : MonoBehaviour
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{
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public float threshold = 0.05f;
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public float multiplier = 5f;
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void Update()
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{
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//dashing
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if (isDashing)
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return;
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(Input.GetKeyDown(KeyCode.Space) ||
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Input.GetKeyDown(KeyCode.UpArrow) ||
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{
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rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);
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}
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}
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}
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Reference in New Issue
Block a user