diff --git a/Game/Assets/Scripts/SplashScene.cs b/Game/Assets/Scripts/SplashScene.cs new file mode 100644 index 0000000..fee374e --- /dev/null +++ b/Game/Assets/Scripts/SplashScene.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +public class SplashScene : MonoBehaviour +{ + void Awake() + { + // This tells Unity NOT to destroy this object when loading a new scene + DontDestroyOnLoad(gameObject); + } +} diff --git a/Game/Assets/Scripts/SplashScene.cs.meta b/Game/Assets/Scripts/SplashScene.cs.meta new file mode 100644 index 0000000..012538b --- /dev/null +++ b/Game/Assets/Scripts/SplashScene.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cf4b348d575825e429b880cfe70f135e \ No newline at end of file