diff --git a/Game/Assets/Prefabs/MiniDroplet.prefab b/Game/Assets/Prefabs/MiniDroplet.prefab index 29ab227..19c5377 100644 --- a/Game/Assets/Prefabs/MiniDroplet.prefab +++ b/Game/Assets/Prefabs/MiniDroplet.prefab @@ -84,7 +84,7 @@ SpriteRenderer: m_SortingLayer: 1 m_SortingOrder: 0 m_MaskInteraction: 0 - m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3} + m_Sprite: {fileID: -7792483657037416151, guid: 3f7d9158938a30f4fb279dac54851345, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 diff --git a/Game/Assets/Scripts/DropletMovement.cs b/Game/Assets/Scripts/DropletMovement.cs index 7f21be1..9ea8f6b 100644 --- a/Game/Assets/Scripts/DropletMovement.cs +++ b/Game/Assets/Scripts/DropletMovement.cs @@ -83,7 +83,6 @@ public class DropletMovement : MonoBehaviour if (!isGrounded){return;} if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S)) { - DropDown(); }