animation
This commit is contained in:
@@ -172,8 +172,8 @@ TextureImporter:
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y: 39
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y: 39
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width: 155
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width: 155
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height: 92
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height: 92
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -194,8 +194,8 @@ TextureImporter:
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y: 37
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y: 37
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width: 155
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width: 155
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height: 87
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height: 87
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -216,8 +216,8 @@ TextureImporter:
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y: 38
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y: 38
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width: 163
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width: 163
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height: 83
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height: 83
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -238,8 +238,8 @@ TextureImporter:
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y: 36
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y: 36
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width: 168
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width: 168
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height: 80
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height: 80
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -260,8 +260,8 @@ TextureImporter:
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y: 35
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y: 35
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width: 177
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width: 177
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height: 76
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height: 76
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -282,8 +282,8 @@ TextureImporter:
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y: 37
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y: 37
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width: 182
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width: 182
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height: 64
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height: 64
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -304,8 +304,8 @@ TextureImporter:
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y: 38
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y: 38
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width: 176
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width: 176
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height: 68
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height: 68
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -326,8 +326,8 @@ TextureImporter:
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y: 40
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y: 40
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width: 163
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width: 163
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height: 84
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height: 84
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -348,8 +348,8 @@ TextureImporter:
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y: 37
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y: 37
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width: 161
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width: 161
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height: 92
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height: 92
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -370,8 +370,8 @@ TextureImporter:
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y: 38
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y: 38
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width: 164
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width: 164
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height: 104
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height: 104
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alignment: 0
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alignment: 7
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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customData:
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outline: []
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outline: []
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@@ -32,6 +32,9 @@ public class DropletMovement : MonoBehaviour
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void Update()
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void Update()
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{
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{
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//collision
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//dashing
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//dashing
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if (isDashing)
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if (isDashing)
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{
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{
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@@ -72,6 +75,12 @@ public class DropletMovement : MonoBehaviour
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rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y);
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rb.linearVelocity = new Vector2(movement.x * moveSpeed, rb.linearVelocity.y);
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}
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}
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/*void OnCollisionEnter2D(Collision2D collision)
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{
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//if (collision.collider.GetType() == typeof(BoxCollider) && collision.collider.GetComponent == ) {
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Destroy(gameObject); //base: destroys the game object
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}*/
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private IEnumerator Dash()
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private IEnumerator Dash()
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{
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{
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canDash = false;
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canDash = false;
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