infinite trees!!!

This commit is contained in:
cemt1363
2026-06-06 13:37:33 +02:00
parent 508ca14197
commit 99b0071794
3 changed files with 38 additions and 132 deletions
+1 -127
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@@ -3,12 +3,22 @@ using UnityEngine;
public class TreeSpawner : MonoBehaviour public class TreeSpawner : MonoBehaviour
{ {
public GameObject treePrefab; public GameObject treePrefab;
public Transform spawnPoint; public Transform player;
private void OnTriggerEnter2D(Collider2D other) private bool hasSpawned = false;
void Update()
{ {
if (!other.CompareTag("Player")) return; if (hasSpawned) return;
Instantiate(treePrefab, spawnPoint.position, Quaternion.identity); if (player.position.y < transform.position.y - 3f)
{
hasSpawned = true;
float treeHeight = GetComponent<SpriteRenderer>().bounds.size.y;
Vector3 spawnPos = transform.position + Vector3.down * treeHeight;
Instantiate(treePrefab, spawnPos, Quaternion.identity);
}
} }
} }