md, droplet
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@@ -16,7 +16,7 @@ GameObject:
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- component: {fileID: 8211840801622381919}
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m_Layer: 0
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m_Name: MiniDroplet
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m_TagString: Untagged
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m_TagString: Minidrop
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -64,13 +64,7 @@ public class DamageHandler : MonoBehaviour
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if (fallSpeed < -threshold)
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{
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float fallDamage = (-fallSpeed - threshold) * multiplier;
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// Debug.Log($"Fell with velocity:{fallSpeed}. Fall damage{fallDamage}");
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UpdateHealth(health - fallDamage);
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// Debug.Log($"New health:{health - fallDamage}");
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}
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else
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{
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// Debug.Log($"Fell with velocity:{fallSpeed}. No fall damage");
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}
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}
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@@ -80,12 +74,11 @@ public class DamageHandler : MonoBehaviour
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this.health = health;
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Transform transform = GetComponent<Transform>();
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float healthScaling = minSize + (1 - minSize) * (this.health / maxHealth);
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//adjust size based on health
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transform.localScale = new Vector3(healthScaling,healthScaling,healthScaling);
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// Debug.Log("UpdatedScale and health");
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if(this.health <= 0f)
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{
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// Debug.Log("Die");
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Die();
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}
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}
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@@ -11,10 +11,4 @@ public class MiniDroplet : MonoBehaviour
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transform.localScale = targetSize;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -6,6 +6,7 @@ TagManager:
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tags:
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- Border
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- Hole
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- Minidrop
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layers:
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- Default
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- TransparentFX
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