Got updated Scripts from main
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@@ -192,7 +192,18 @@ public class DropletMovement : MonoBehaviour
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isGrounded = false;
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isGrounded = false;
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}
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}
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private void DropDown()
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{
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//when "s" or "down key" is pressed turn of/disable collider;
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//move object slowly down (1 seconds, move down the height of the collision box)
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//after that enable collider again
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if (isGrounded && (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow)))
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{
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StartCoroutine(DropRoutine());
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}
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}
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private IEnumerator DropRoutine()
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private IEnumerator DropRoutine()
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{
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{
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Collider2D playerCollider = GetComponent<Collider2D>();
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Collider2D playerCollider = GetComponent<Collider2D>();
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