Merge branch 'main' of https://github.com/orsolya-st/gamejam_050626
This commit is contained in:
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@@ -7,25 +7,42 @@ public class StartScene : MonoBehaviour
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public AudioSource mySpeaker;
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public AudioClip jingle;
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// Update is called once per frame
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private float waitTimer = 10f; // 10-second countdown
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private bool isReady = false;
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private bool isLoading = false;
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void Update()
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{
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if (Input.anyKeyDown)
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// 1. Handle the countdown timer
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if (!isReady)
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{
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// Start the "coroutine" instead of switching scenes immediately
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// Time.deltaTime is the time in seconds it took to complete the last frame
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waitTimer -= Time.deltaTime;
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if (waitTimer <= 0f)
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{
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isReady = true;
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}
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}
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// 2. Handle the player input once the timer hits 0
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if (isReady && !isLoading && Input.anyKeyDown)
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{
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isLoading = true;
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StartCoroutine(PlaySoundAndLoad());
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}
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}
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IEnumerator PlaySoundAndLoad()
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{
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// 1. Play the sound
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mySpeaker.PlayOneShot(jingle);
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if (mySpeaker != null && jingle != null)
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{
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mySpeaker.PlayOneShot(jingle);
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}
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// 2. Wait for the length of the sound clip (or a fixed time)
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// Keep this short delay so the jingle has time to play before the scene cuts
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yield return new WaitForSeconds(0.4f);
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// 3. Now it is safe to load the scene
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SceneManager.LoadScene(0, LoadSceneMode.Single);
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SceneManager.LoadScene(0, LoadSceneMode.Single);
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}
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}
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}
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