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@@ -0,0 +1,12 @@
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using UnityEngine;
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public class TutorialScript : MonoBehaviour
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{
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void Update()
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{
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if (Input.anyKeyDown)
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{
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gameObject.SetActive(false);
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}
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}
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}
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guid: 2dad36344cb7b6942ab3d266fc502a60
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@@ -15,6 +15,8 @@ public class WindManager : MonoBehaviour
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public float CurrentWindForce { get; private set; }
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public float CurrentWindForce { get; private set; }
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private bool windStarted = false;
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void Awake()
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void Awake()
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{
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{
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Instance = this;
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Instance = this;
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@@ -26,8 +28,15 @@ public class WindManager : MonoBehaviour
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{
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{
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effect.SetActive(false);
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effect.SetActive(false);
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}
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}
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}
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StartCoroutine(WindRoutine());
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void Update()
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{
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if (!windStarted && Input.anyKeyDown)
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{
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windStarted = true;
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StartCoroutine(WindRoutine());
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}
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}
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}
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IEnumerator WindRoutine()
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IEnumerator WindRoutine()
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