diff --git a/Game/Assets/Scenes/0_MainScene.unity b/Game/Assets/Scenes/0_MainScene.unity index 35b0dd3..a31bfd8 100644 --- a/Game/Assets/Scenes/0_MainScene.unity +++ b/Game/Assets/Scenes/0_MainScene.unity @@ -397,8 +397,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::DamageHandler - threshold: 0.05 - multiplier: 5 + threshold: 2.5 + multiplier: 0.5 maxHealth: 1 health: 0 minSize: 0.4 @@ -624,6 +624,10 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 6566899495513628888, guid: d56297e435f8410a584581d73d99d2e4, type: 3} + propertyPath: m_ConstrainProportionsScale + value: 1 + objectReference: {fileID: 0} - target: {fileID: 8298564220872302505, guid: d56297e435f8410a584581d73d99d2e4, type: 3} propertyPath: m_SortingLayer value: 0 @@ -948,6 +952,10 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 6893150318335556705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3} + propertyPath: m_SortingOrder + value: 1 + objectReference: {fileID: 0} - target: {fileID: 8871780616060845038, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3} propertyPath: m_Name value: Branch (2) diff --git a/Game/Assets/Scripts/DamageHandler.cs b/Game/Assets/Scripts/DamageHandler.cs index 615b33e..4bdd404 100644 --- a/Game/Assets/Scripts/DamageHandler.cs +++ b/Game/Assets/Scripts/DamageHandler.cs @@ -16,9 +16,9 @@ public class DamageHandler : MonoBehaviour { threshold = 2.5f; multiplier = 0.5f; - + maxHealth = 1f; - minSize = 0.4f; + minSize = 0.8f; health = maxHealth; }