ending trial 1
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@@ -1,7 +1,11 @@
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using UnityEngine;
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public class PatternSelecter : MonoBehaviour
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{
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[SerializeField]
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private int lastTreeNumber = 8;
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void Start()
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{
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foreach (Transform child in transform)
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@@ -13,9 +17,14 @@ public class PatternSelecter : MonoBehaviour
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{
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transform.GetChild(0).gameObject.SetActive(true);
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}
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else if (TreeSpawner.treeCount == lastTreeNumber)
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{
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transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
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}
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else
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{
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int randomIndex = Random.Range(1, transform.childCount);
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int randomIndex = Random.Range(1, transform.childCount - 1);
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transform.GetChild(randomIndex).gameObject.SetActive(true);
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}
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}
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@@ -22,8 +22,7 @@ public class TreeSpawner : MonoBehaviour
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Vector3 spawnPos = transform.position + Vector3.down * treeHeight + new Vector3(0, 0.2f, 0);
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treeCount++;
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Instantiate(treePrefab, spawnPos, Quaternion.identity);
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GameObject newTree = Instantiate(treePrefab, spawnPos, Quaternion.identity);
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}
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}
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