falldamage sound
This commit is contained in:
@@ -15,6 +15,8 @@ GameObject:
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- component: {fileID: -8535381027169538}
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- component: {fileID: -8535381027169538}
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- component: {fileID: 5971260404453589572}
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- component: {fileID: 5971260404453589572}
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- component: {fileID: 4218697106962905645}
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- component: {fileID: 4218697106962905645}
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- component: {fileID: -2923017547529843297}
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- component: {fileID: 6923417058730395781}
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m_Layer: 0
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m_Layer: 0
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m_Name: PlayerDroplet
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m_Name: PlayerDroplet
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m_TagString: Player
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m_TagString: Player
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@@ -189,6 +191,7 @@ MonoBehaviour:
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dashingCooldown: 1
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dashingCooldown: 1
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tr: {fileID: 0}
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tr: {fileID: 0}
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animator: {fileID: 4218697106962905645}
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animator: {fileID: 4218697106962905645}
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fallingAnimationVelocityThreshold: 3
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--- !u!111 &5971260404453589572
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--- !u!111 &5971260404453589572
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Animation:
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Animation:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -229,3 +232,121 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!82 &-2923017547529843297
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2141180002423843430}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 8300000, guid: a2bc0335c81b4244397158d9fcb5f586, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!114 &6923417058730395781
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2141180002423843430}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
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threshold: 12
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multiplier: 0.1
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maxHealth: 1
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health: 0
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minSize: 0.4
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maxFallingTime: 2
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fallingAnimTreshold: 0.2
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speaker: {fileID: -2923017547529843297}
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fallsound: {fileID: 8300000, guid: a2bc0335c81b4244397158d9fcb5f586, type: 3}
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@@ -4146,6 +4146,8 @@ MonoBehaviour:
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minSize: 0.4
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minSize: 0.4
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maxFallingTime: 2
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maxFallingTime: 2
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fallingAnimTreshold: 0.2
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fallingAnimTreshold: 0.2
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speaker: {fileID: 0}
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fallsound: {fileID: 0}
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--- !u!1001 &687478031
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--- !u!1001 &687478031
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -19,6 +19,10 @@ public class DamageHandler : MonoBehaviour
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public float maxFallingTime = 2f;
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public float maxFallingTime = 2f;
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public float fallingAnimTreshold = 0.2f;
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public float fallingAnimTreshold = 0.2f;
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//audio stuff
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public AudioSource speaker;
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public AudioClip fallsound;
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private void Awake()
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private void Awake()
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{
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{
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@@ -69,16 +73,28 @@ public class DamageHandler : MonoBehaviour
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}
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}
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private void OnCollisionEnter2D(Collision2D other)
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private void OnCollisionEnter2D(Collision2D other)
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{
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{
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// Debug.LogWarning("collide");
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float fallSpeed = lastYVelocity;
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//on collision check fall damage
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float fallSpeed = lastYVelocity;
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// Check if we hit hard enough
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if (fallSpeed < -threshold)
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if (fallSpeed < -threshold)
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{
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{
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float fallDamage = (-fallSpeed - threshold) * multiplier;
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Debug.Log("Impact detected! Speed: " + fallSpeed);
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UpdateHealth(health - fallDamage);
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}
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if (speaker != null && fallsound != null)
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}
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{
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speaker.PlayOneShot(fallsound);
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Debug.Log("Sound played successfully.");
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}
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else
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{
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Debug.LogWarning("AudioSource or AudioClip is missing in the Inspector!");
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}
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float fallDamage = (-fallSpeed - threshold) * multiplier;
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UpdateHealth(health - fallDamage);
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}
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}
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private void OnTriggerEnter2D(Collider2D other)
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private void OnTriggerEnter2D(Collider2D other)
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{
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{
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