falldamage sound

This commit is contained in:
orsolya-st
2026-06-07 00:57:56 +02:00
parent 549cf62ac6
commit b6762f434a
3 changed files with 149 additions and 10 deletions
+121
View File
@@ -15,6 +15,8 @@ GameObject:
- component: {fileID: -8535381027169538}
- component: {fileID: 5971260404453589572}
- component: {fileID: 4218697106962905645}
- component: {fileID: -2923017547529843297}
- component: {fileID: 6923417058730395781}
m_Layer: 0
m_Name: PlayerDroplet
m_TagString: Player
@@ -189,6 +191,7 @@ MonoBehaviour:
dashingCooldown: 1
tr: {fileID: 0}
animator: {fileID: 4218697106962905645}
fallingAnimationVelocityThreshold: 3
--- !u!111 &5971260404453589572
Animation:
m_ObjectHideFlags: 0
@@ -229,3 +232,121 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!82 &-2923017547529843297
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2141180002423843430}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_Resource: {fileID: 8300000, guid: a2bc0335c81b4244397158d9fcb5f586, type: 3}
m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!114 &6923417058730395781
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2141180002423843430}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b3b9fc97a2d39d2d84c4be43a79247a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::DamageHandler
threshold: 12
multiplier: 0.1
maxHealth: 1
health: 0
minSize: 0.4
maxFallingTime: 2
fallingAnimTreshold: 0.2
speaker: {fileID: -2923017547529843297}
fallsound: {fileID: 8300000, guid: a2bc0335c81b4244397158d9fcb5f586, type: 3}
+2
View File
@@ -4146,6 +4146,8 @@ MonoBehaviour:
minSize: 0.4
maxFallingTime: 2
fallingAnimTreshold: 0.2
speaker: {fileID: 0}
fallsound: {fileID: 0}
--- !u!1001 &687478031
PrefabInstance:
m_ObjectHideFlags: 0
+20 -4
View File
@@ -19,6 +19,10 @@ public class DamageHandler : MonoBehaviour
public float maxFallingTime = 2f;
public float fallingAnimTreshold = 0.2f;
//audio stuff
public AudioSource speaker;
public AudioClip fallsound;
private void Awake()
{
@@ -69,16 +73,28 @@ public class DamageHandler : MonoBehaviour
}
private void OnCollisionEnter2D(Collision2D other)
{
// Debug.LogWarning("collide");
//on collision check fall damage
{
float fallSpeed = lastYVelocity;
// Check if we hit hard enough
if (fallSpeed < -threshold)
{
Debug.Log("Impact detected! Speed: " + fallSpeed);
if (speaker != null && fallsound != null)
{
speaker.PlayOneShot(fallsound);
Debug.Log("Sound played successfully.");
}
else
{
Debug.LogWarning("AudioSource or AudioClip is missing in the Inspector!");
}
float fallDamage = (-fallSpeed - threshold) * multiplier;
UpdateHealth(health - fallDamage);
}
}
}
private void OnTriggerEnter2D(Collider2D other)
{