diff --git a/Game/Assets/Scenes/MainScene.unity b/Game/Assets/Scenes/MainScene.unity index 6bbc53d..b15284c 100644 --- a/Game/Assets/Scenes/MainScene.unity +++ b/Game/Assets/Scenes/MainScene.unity @@ -466,7 +466,6 @@ MonoBehaviour: RotationDamping: {x: 0, y: 0, z: 0} QuaternionDamping: 1 FollowOffset: {x: 0, y: 0, z: -10} -<<<<<<< Updated upstream --- !u!1001 &945103274 PrefabInstance: m_ObjectHideFlags: 0 @@ -524,8 +523,6 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 2104fa77ddd078b48b1f646a4be3ccf8, type: 3} -======= ->>>>>>> Stashed changes --- !u!4 &1124127124 stripped Transform: m_CorrespondingSourceObject: {fileID: 2163867978973577705, guid: 2f44dc6d6adb9ae7f9b4f644da0e3485, type: 3} @@ -945,11 +942,7 @@ Transform: - {fileID: 1710653547} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} -<<<<<<< Updated upstream --- !u!1001 &4353227734250816225 -======= ---- !u!1001 &7081990975111999383 ->>>>>>> Stashed changes PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 @@ -957,7 +950,6 @@ PrefabInstance: serializedVersion: 3 m_TransformParent: {fileID: 0} m_Modifications: -<<<<<<< Updated upstream - target: {fileID: 7890225293042883908, guid: 09646d5b25a07904aa2ddf7399b3b075, type: 3} propertyPath: m_Name value: LeaveObstacle @@ -1002,61 +994,11 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} -======= - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalPosition.x - value: -0.7504 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalPosition.y - value: 6.498 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalPosition.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalRotation.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 175643639083584954, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 5606886376021723540, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} - propertyPath: m_Name - value: Hole2 - objectReference: {fileID: 0} ->>>>>>> Stashed changes m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] -<<<<<<< Updated upstream m_SourcePrefab: {fileID: 100100000, guid: 09646d5b25a07904aa2ddf7399b3b075, type: 3} -======= - m_SourcePrefab: {fileID: 100100000, guid: cf4c8550450b2534a972d91ba9523ae3, type: 3} ->>>>>>> Stashed changes --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 @@ -1066,9 +1008,5 @@ SceneRoots: - {fileID: 2072448676} - {fileID: 1445156949} - {fileID: 750131492} -<<<<<<< Updated upstream - {fileID: 945103274} - {fileID: 4353227734250816225} -======= - - {fileID: 7081990975111999383} ->>>>>>> Stashed changes