Merge remote-tracking branch 'origin/main' into damage-handling
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@@ -43,7 +43,8 @@ public class DropletMovement : MonoBehaviour
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if (isGrounded &&
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(Input.GetKeyDown(KeyCode.Space) ||
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Input.GetKeyDown(KeyCode.UpArrow) ||
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Input.GetKeyDown(KeyCode.W)))
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Input.GetKeyDown(KeyCode.W))
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&& !isDropping)
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{
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rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpingPower);
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}
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@@ -143,7 +144,5 @@ public class DropletMovement : MonoBehaviour
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rb.gravityScale = 1;
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playerCollider.isTrigger = false;
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isDropping = false;
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>>>>>>> origin/main
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}
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}
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