timer death

This commit is contained in:
cemt1363
2026-06-07 09:54:33 +02:00
parent fefe7ea97a
commit be72837ff0
6 changed files with 27 additions and 15 deletions
+8 -2
View File
@@ -11,6 +11,12 @@ public class Timer : MonoBehaviour
private bool timerIsRunning = false;
public GameObject targetObject;
public DamageHandler damageHandler;
private void Start()
{
damageHandler = targetObject.GetComponent<DamageHandler>();
}
void Update()
{
@@ -51,8 +57,8 @@ public class Timer : MonoBehaviour
if (timeRemaining <= 0)
{
SceneManager.LoadScene(4, LoadSceneMode.Single);
Destroy(targetObject);
//SceneManager.LoadScene(3, LoadSceneMode.Single);
damageHandler.Die("Timer");
}
}