diff --git a/Game/Assets/Scenes/1_Start scene.unity b/Game/Assets/Scenes/1_Start scene.unity index 9f1eb17..d1e4f9e 100644 --- a/Game/Assets/Scenes/1_Start scene.unity +++ b/Game/Assets/Scenes/1_Start scene.unity @@ -274,6 +274,7 @@ GameObject: - component: {fileID: 1410446871} - component: {fileID: 1410446870} - component: {fileID: 1410446869} + - component: {fileID: 1410446872} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -355,6 +356,50 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &1410446872 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1410446868} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + m_VolumeTrigger: {fileID: 0} + m_VolumeFrameworkUpdateModeOption: 2 + m_RenderPostProcessing: 0 + m_Antialiasing: 0 + m_AntialiasingQuality: 2 + m_StopNaN: 0 + m_Dithering: 0 + m_ClearDepth: 1 + m_AllowXRRendering: 1 + m_AllowHDROutput: 1 + m_UseScreenCoordOverride: 0 + m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} + m_RequiresDepthTexture: 0 + m_RequiresColorTexture: 0 + m_TaaSettings: + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 + m_Version: 2 --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 diff --git a/Game/Assets/Scenes/4_Fall down scene.unity b/Game/Assets/Scenes/4_Fall down scene.unity index 8e2529c..3d58b50 100644 --- a/Game/Assets/Scenes/4_Fall down scene.unity +++ b/Game/Assets/Scenes/4_Fall down scene.unity @@ -209,7 +209,8 @@ Transform: m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 1371773279} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &709184036 @@ -256,6 +257,37 @@ MonoBehaviour: m_VarianceClampScale: 0.9 m_ContrastAdaptiveSharpening: 0 m_Version: 2 +--- !u!1 &1371773278 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1371773279} + m_Layer: 0 + m_Name: Audio + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1371773279 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1371773278} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 709184035} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 diff --git a/Game/Assets/Scripts/FalldownScene.cs b/Game/Assets/Scripts/FalldownScene.cs new file mode 100644 index 0000000..b5a4584 --- /dev/null +++ b/Game/Assets/Scripts/FalldownScene.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +public class FalldownScene : MonoBehaviour +{ + void Awake() + { + // This tells Unity NOT to destroy this object when loading a new scene + DontDestroyOnLoad(gameObject); + } +} diff --git a/Game/Assets/Scripts/FalldownScene.cs.meta b/Game/Assets/Scripts/FalldownScene.cs.meta new file mode 100644 index 0000000..b3df212 --- /dev/null +++ b/Game/Assets/Scripts/FalldownScene.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d46cd926be38836499dc229fa9707a83 \ No newline at end of file