diff --git a/Game/Assets/Music.meta b/Game/Assets/Music.meta new file mode 100644 index 0000000..bb59250 --- /dev/null +++ b/Game/Assets/Music.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aee9bd741c8d6d543936cf37432d275d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Game/Assets/Music/BGmusic_demo.mp3 b/Game/Assets/Music/BGmusic_demo.mp3 new file mode 100644 index 0000000..e13c2a5 Binary files /dev/null and b/Game/Assets/Music/BGmusic_demo.mp3 differ diff --git a/Game/Assets/Music/BGmusic_demo.mp3.meta b/Game/Assets/Music/BGmusic_demo.mp3.meta new file mode 100644 index 0000000..7c22120 --- /dev/null +++ b/Game/Assets/Music/BGmusic_demo.mp3.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: a46d0a2aa43161647946319748a88139 +AudioImporter: + externalObjects: {} + serializedVersion: 8 + defaultSettings: + serializedVersion: 2 + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Game/Assets/Scripts/AudioManager.cs b/Game/Assets/Scripts/AudioManager.cs new file mode 100644 index 0000000..82fead4 --- /dev/null +++ b/Game/Assets/Scripts/AudioManager.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +public class AudioManager : MonoBehaviour +{ + [SerializeField] AudioSource musicSource; + [SerializeField] AudioSource SFXSource; + + public AudioClip bgm; + public AudioClip fallDamage; + + private void Start() + { + musicSource.clip = bgm; + musicSource.Play(); + } + + +} diff --git a/Game/Assets/Scripts/AudioManager.cs.meta b/Game/Assets/Scripts/AudioManager.cs.meta new file mode 100644 index 0000000..d12cd45 --- /dev/null +++ b/Game/Assets/Scripts/AudioManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cf3cb896d15dce149a13f70e47c35794 \ No newline at end of file