dhjshd
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@@ -6,6 +6,7 @@ public class DropletMovement : MonoBehaviour
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{
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private Rigidbody2D rb;
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private Collider2D characterCollider;
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private DamageHandler damageHandler;
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// helper variables
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private bool isGrounded = false;
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@@ -34,7 +35,8 @@ public class DropletMovement : MonoBehaviour
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{
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rb = GetComponent<Rigidbody2D>();
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characterCollider = GetComponent<Collider2D>();
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damageHandler = GetComponent<DamageHandler>();
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TreeSpawner.treeCount = 0;
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}
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